Mesa 19.3.2 Release Notes / 2020-01-09¶
Mesa 19.3.2 is a bug fix release which fixes bugs found since the 19.3.1 release.
Mesa 19.3.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 19.3.2 implements the Vulkan 1.1 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
4e3aee324616352bbc7f58d47ab573e10f68cc7719fd045bd6d3abcdd97ee1c1 mesa-19.3.2.tar.xz
New features¶
None
Bug fixes¶
Rise of the Tomb Raider benchmark crash on Dell XPS 7390 2-in-1 w/ Iris Plus Graphics (Ice Lake 8x8 GT2)
Raven Ridge (2400G): Resident Evil 2 crashes my machine
Rocket League ingame artifacts
[radv] SteamVR direct mode no longer works
[RADV] [Navi] LOD artifacting in Halo - The Master Chief Collection (Halo Reach)
[ANV] unused create parameters not properly ignored
Blocky corruption in The Surge 2
radeonsi: Floating point exception on R9 270 gpu for a set of traces
[CTS] dEQP-VK.api.image_clearing.core.clear_color_image.2d.linear.single_layer.r32g32b32_* fail on GFX6-GFX8
Vulkan: Please consider adding another sample count to sampledImageIntegerSampleCounts
Navi10: Bitrate based encoding with VAAPI/RadeonSI unusable
[GFX10] Glitch rendering Custom Avatars in Beat Saber
intel/fs: Check for 16-bit immediates in fs_visitor::lower_mul_dword_inst is too strict
Changes¶
glsl: fix an incorrect max_array_access after optimization of ssbo/ubo
glsl: fix a binding points assignment for ssbo/ubo arrays
glsl/nir: do not change an element index to have correct block name
radv: Limit workgroup size to 1024.
radv: Expose all sample counts for integer formats as well.
amd/common: Handle alignment of 96-bit formats.
nir: Add clone/hash/serialize support for non-uniform tex instructions.
spirv: Fix glsl type assert in spir2nir.
radv: Only use the gfx mipmap level offset/pitch for linear textures.
radv: Emit a BATCH_BREAK when changing pixel shaders or CB_TARGET_MASK.
intel/fs: Lower 64-bit MOVs after lower_load_payload()
intel/fs: Fix lowering of dword multiplication by 16-bit constant
intel/vec4: Fix lowering of multiplication by 16-bit constant
anv: Ignore some CreateInfo structs when rasterization is disabled
etnaviv: update resource status after flushing
dcos: add releanse notes for 19.3.1
cherry-ignore: update for 19.3.2
util/format: remove left-over util_format_description_table declaration
amd: fix empty-body issues
nine: fix empty-body-issues
mesa: avoid returning a value in a void function
r600: Fix maximum line width
anv: Properly advertise sampledImageIntegerSampleCounts
intel/nir: Add a memory barrier before barrier()
loader: fix close on uninitialized file descriptor value
anv: don’t close invalid syncfd semaphore
winsys/radeon: initialize pte_fragment_size
radeonsi: disable SDMA on gfx8 to fix corruption on RX 580
radeon/vcn2: enable rate control for hevc encoding
radeonsi: check ctx->sdma_cs before using it
radv/gfx10: fix the out-of-bounds check for vertex descriptors
radv: return the correct pitch for linear mipmaps on GFX10
aco: Fix uniform i2i64.
meta: Cleanup function for DrawTex
main: allow external textures for BindImageTexture